People · Founding team · Rendering & AR

Steve Marton.

Rendering, AR, and scene reconstruction: the perception side of a digital twin that has to stay an honest mirror of a real home. Tenstorrent, Snap, Respawn.

Real-time renderingAR & spatial systemsScene reconstructionWorld-state dataPerformance engineering

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01 / Systems

The systems.

Scene reconstruction

From sensors to a live, queryable model of a space: the world-state layer the twin verifies plans against before a body moves.

Rendering at ship quality

Snap and Respawn discipline: real-time performance budgets treated as product requirements, not aspirations.

Spatial systems

AR is rehearsal for embodied intelligence: anchoring digital state to physical space, and keeping it anchored as the world changes.

At Cereal

At Cereal, Steve owns scene data: rendering, AR, and the world-state reconstruction that keeps the digital twin synchronized with the physical home it mirrors.

One mind. Any body.