People · Founding team · Rendering & AR
Steve Marton.
Rendering, AR, and scene reconstruction: the perception side of a digital twin that has to stay an honest mirror of a real home. Tenstorrent, Snap, Respawn.
Real-time renderingAR & spatial systemsScene reconstructionWorld-state dataPerformance engineering
01 / Systems
The systems.
Scene reconstruction
From sensors to a live, queryable model of a space: the world-state layer the twin verifies plans against before a body moves.
Rendering at ship quality
Snap and Respawn discipline: real-time performance budgets treated as product requirements, not aspirations.
Spatial systems
AR is rehearsal for embodied intelligence: anchoring digital state to physical space, and keeping it anchored as the world changes.
At Cereal
At Cereal, Steve owns scene data: rendering, AR, and the world-state reconstruction that keeps the digital twin synchronized with the physical home it mirrors.