People · Founding team · Tech art & UX

Danny Wynne.

The feel of presence: real-time prototyping, interaction design, and the craft of making an embodied system feel inevitable rather than uncanny. Blizzard, Naughty Dog, Bird Bath Games.

Real-time prototypingInteraction designTech art pipelinesGame-engine toolingThe feel of presence

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01 / Systems

The systems.

Shipped worlds

A decade of game craft at Blizzard and Naughty Dog: worlds and interactions polished until they feel obvious. The same bar, applied to a robot in a home.

Real-time prototyping

Ideas become playable in days, not quarters. The fastest path from a design question to an honest answer is a running prototype.

Interaction for embodied systems

A robot in the room is an interface with consequences. Approach, timing, confirmation, and escalation are designed, not defaulted.

At Cereal

At Cereal, Danny owns how presence feels: rapid prototypes, the interaction language for a robot in the room, and the visual discipline that keeps concept and reality honestly separated.

One mind. Any body.